So, not a bad game - I can see why this is clone exists (and, the fact that it's a clone of a clone is a reason I couldn't give it a full five stars...I choose to reward creativity as that final star.)
While the 'level' design isn't horrible for helicopter-game standards, my main gripe is how the hitbox for the characters does not fit the character itself; it's about half the size of the character. While it feels good, it's visually disconcerting and adds an unnecessary level of guesswork to an already challenging game.
Also, the character's extremely pixelated look contrasts rather sharply with the smooth vector backgrounds. If the character were more smooth the visual style would actually be way more pleasing.
The game's soundtrack is simple, and dosen't get in the way which is nice, but it also dosen't sound like it really fits this game; it dosen't add to the frustration, it dosen't add a sense of wonder...it just adds a sense of, 'WTF couldn't they find a better composer?'
All in all, not bad. It could be worse (by which I mean a cow clicker.) But, a little more love could make this clone of a clone of countless other clones stand out and be a much more enjoyable game. 2.5/5 - and I look forward to what is done with this next. :)
This is a very interesting game, but it seems a bit counterintuitive that clicking away from the baloon alters its momentum more controllably than clicking part of the baloon itself. Otherwise, it's an interesting concept!
Pretty good game - simple, well-presented, but effective! Easily worth someone's time, though it really dosen't do anything special.
'Don't Be Afraid'
This version is definently not that. The opening is great, far better than the PSX version. The 'middle' section (the slow part) is interesting, as I wouldn't have put the slow part there myself...but, that's artist nitpickery. Great arrangement!
So, I have yet to go through the original Final Fantasy with 4 White Mages, but this arrangement works well enough until I get to trying that. ;)
Very well-balanced, great play technique, and I don't feel that the drums being programmed mattered; it is a really well-thought, and well-performed work.
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